Raven's Path 0.4.1 Update

Hey everyone! This is a big quality of life update with a lot of little bug fixes. Most notable in the update is the new sorting menus. All bugs with sorting we could find have been cleaned up and we added some new graphics and menus to make it easier to navigate and better to look at. Check out the change log!

0.4.1 Changes

Major Changes
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+ the UI for sorts, and filters has been overhauled. They are no longer drop downs and there are lots of new button icons for the menus

+ added ending cut scene and credits upon completing the final campaign mission

- Ad's have been disabled

Visual Changes
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- the plague bearer has gone through a visual polish

- Lugh has gone through a visual polish

- Lugh's hair can now roll as different colors

- fixed issue where Lugh's lighting spear effect was upside down for enemies

- Merlin has gone through a visual polish

- created an exception for The Hag's hair so it won't be affected by enemy team colors

General Fixes
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- fixed issue where quitting a battle during a unit death slow motion effect caused the slow motion effect to never reset time to normal speed

- Edmund the martyr will no longer roll weapons slots because he does not attack

- 30 kills blood reward gives out more to get you started with more interesting options

- splash screen logo has been updated

- fixed issue where having the exact amount of salvage needed to build a building caused the building box to get stuck on the screen making it impossible to build the building

Combat Fixes
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- fixed an issue where if Merlin or his target walks off the bottom of the screen the second teleport will cause the target or Merlin to be removed from the board

- fixed issue where projectiles with no target dealt no damage

- fixed issue where gate break camera shake was showing a sliver of the default unity background

Balance Fixes
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- nerfed long bowman attack speed from 1.5 - 2.5 seconds between attacks to 2 - 3 seconds between attacks

- narrowed archer attack speed range from 2 - 6 seconds between attacks to 3 - 5 seconds between attacks

- buffed plague mask
70% attack speed
20% critical Chance >> 30% critical Chance
60 critical damage
-40% accuracy >> -20% accuracy
10 defense
-50 max health

- nerfed War Hammer damage
40 - 50 to 30 - 40

- nerfed Excalibur damage from 150 to 130

UI
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+ items now have a background piece in the collection screen like units

- item slots now light up red if the item your holding does not match the slot type you are hovering over

- fixed an issue where the combat status bar was out of place on notched phone screens

- added a black fader to the collection drop down to make it look cleaner on notched phone screens

- removed gold mat from the combat screen UI and reorganized other UI items

- severely reduced shake effect on victory box when enemies killed are counted up

- fixed issue where titles for items and units disappear when sorting

- fixed issue where attack speed was represented wrong during sorts

- the effect for successfully putting an item on a unit no longer plays when the item fails to equip

- fixed issue where critical chance was not being rounded for items

- fixed issue where sorting by rarity caused the rarity icon to appear distorted

- fixed an issue where the number of pages in the collection was far more than it needed to be when sorting

- fixed an issue where the collection page left and right buttons would become unresponsive when sorting or refreshing the collection

- changed "give healers passive healing" description to "Healers automatically restore health every second"

- fixed some refinery descriptions having inconsistent power representations

- fixed issue where closing a building that uses items or units did not change the collection drop down back to buildings immediately

- fixed issue where blacksmith and barracks blood bar were both displaying filling up even when they building was already usable

- fixed issue where blacksmith and barracks did not display the amount of kills needed for cool down immediately after being used

- fixed issue where blacksmith was not displaying attack speed on items as a percent

- fixed issue where units on the bounty board at the victory screen were blocking clicks to continue

Audio
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- victory song now loops correctly