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Wednesday, August 16, 2017

Week 13


This week we have been assessing what we have left to complete. All the units are in the game and animated so Kiril is going to be doing a final polish pass on all of them. This week he polished the pig!


We are working on clean up the UI so we can show off the rest of the menus. We will be showing that off next week. For now enjoy these new gifs.




Check back next week for more!

Wednesday, August 9, 2017

Week -12 The Wulver

Hey Everyone! This is the final of our 41 units, The wulver. This week is a short post because we will be changing gears and getting into UI, Equipment, Buildings, and generally other aspect of the game. There will be a lot more different content going up soon!


Thursday, August 3, 2017

Week - 11

Sorry Guys we are late 1 day we had a bit of hold up on finishing up the unit this week. Anyway Here is the Banshee! She debuffs a units defense when she shoots them and this debuff stacks. We are still deciding on how long the debuff lasts for balance purposes.


The Banshee works very well with a high damage high attack speed unit like the Blade Maiden.


This week we also added a skill that gives you a perfectly accurate shot that always critical hits whenever you manually target a unit. The skill also puts a trail render on the special projectile.


That's all for this week but check back next Wednesday for more!

Wednesday, July 26, 2017

Week - 10

This week we created William Wallace! His ability is to bring to units with him when moved. This is extremely useful for kiting enemies.


His switching ability can also be used up against an enemy line to throw units backward like so. 


Here he is from the front attacking!


That's all for this week! Check back next Wednesday for more!

Wednesday, July 19, 2017

Week - 9 The Hag

Hello Everyone! This week we have added The Hag to Raven's Path! The Hag Heals In a half circle in front of her. This can be very useful with high damaging light armor units like the blade maiden.


With Multiple Hags It is easy to maintain your armies health.


We also began Prototyping the end of the game. Things can get very difficult when you have to fight 10 Dragons.



That's all for this week! Check back Next Wednesday for more!




Wednesday, July 12, 2017

Week - 8 Rock Thrower & Trebuchet

Hey everyone! Sorry we missed a week of the dev log we were all on vacation for the 4th! However we did create content that week so this time we have two units to show instead of one. Here are the Rock Thrower & Trebuchet!

The Rock Thrower Deals Splash Dmg to the units on the sides of the one it hits.

He can easily be countered with a strong melee front line.


Here are our most polished units so far!


That's All for this week Check back next Wednesday for more!


Wednesday, June 28, 2017

Week - 6 Spear Woman and Freeze Frames

This week we worked on adding freeze frames to the units attacks to make it look more satisfying when they land hits. We also replaced the shadows with proper pixel art shadows.


KzP also added the spear woman unit to the game. She is extremely useful because she can hit the two spaces in front of her dealing half damage to the first space and full damage to the second. This enables her to hit healers for example.
 

She can also kite melee units and avoid taking any damage at all in certain situations.